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PLAYBOOK
NAME / PRONOUNS
ALIAS
LOOK
ROOT: TIPPER - GRASSHOPPER - FOUNDATION - DRAGONFLY - FORGED - UNKNOWN
BACKGROUND: ACADEMIC - LABOR - LAW - TRADE - MILITARY - EXEC - UNDERWORLD
VICE / PURVEYOR: FAITH - GAMBLING - LUXURY - OBLIGATION - PLEASURE - STUPOR - WEIRD
STRESS
TRAUMA
HAUNTED - OBSESSED - PARANOID - RECKLESS - SOFT - UNSTABLE - VICIOUS
CYBERNETICS
HARM
3 NEED HELP
2 -1D
1 LESS EFFECT
Healing
Project Clock
Armor Uses
Armor
Heavy
Special
JOULES



CLOCKS
CLOCK
Size
Complex, 4 Segments Complicated, 6 Segments Daunting, 8 Segments
Special Abilities!
Friends
Items
XP
At the end of each session, for each item below, mark XP (in your stress, playbook, or attribute) or mark 2 XP if it occurred multiple times.
Roll the Dice
Which Action? What Position? What Effect? Any Bonus Dice?
Which Downtime Action? Which Action? Any Bonus Dice? Dice from the Treatment? Any Bonus Dice? Which Action? Any Bonus Dice? Any Bonus Dice?
Fortune Dice? Which Attribute?
Playbook XP
Stress XP
Advance Your Stress Remove a Stress Box
Insight XP
Trace
Study
Survey
Modify
Prowess XP
Finesse
Ghost
Combat
Wreck
Resolve XP
Hack
Control
Network
Sway
Load
light (3) normal (5) heavy (6)



















CREW SHEET
NAME
REPUTATION
BASE
REP
TURF
HOLD
WEAK
STRONG
TIER
HEAT
WANTED
JOULES
VAULTS
After you complete a score, consume 1 fuel.
FUEL
RESERVE
NOTES
Roll the Dice
Which Downtime Action? Any Bonus Dice? Is this operation particularly bold? Is this operation overly complex? Does the plan’s detail expose a vulnerability of the target? Is the target strongest against this approach? Can any of your friends or contacts provide aid or insight? Are any enemies or rivals interfering? Are there any other elements you want to consider? Fortune Dice?
COHORTS
Gang Expert
Weak Impaired Broken Armor
Base





Training





Quality




Crew XP
At the end of each session, for each item below, the Crew marks XP or marks 2 XP if it occurred multiple times.
Contacts
Upgrades
{{type}} ROLL
{{#rolltype}}
{{character}} rolls {{rolltype}}
{{/rolltype}}
{{zerodice}}{{dice}} {{#zerodice}}
Zero Dice — take the lowest result above
{{/zerodice}}
Critical Success
Full Success
Partial Success
Failure
{{position}}
{{effect}}
ACTION ROLL
DOWNTIME ROLL
ENGAGEMENT ROLL
FORTUNE ROLL
RESISTANCE ROLL



{{#rollBetween() totaldice -13 8}} {{#rollBetween() die1 6 6}}6{{/rollBetween() die1 6 6}} {{#rollBetween() die1 5 5}}5{{/rollBetween() die1 5 5}} {{#rollBetween() die1 4 4}}4{{/rollBetween() die1 4 4}} {{#rollBetween() die1 3 3}}3{{/rollBetween() die1 3 3}} {{#rollBetween() die1 2 2}}2{{/rollBetween() die1 2 2}} {{#rollBetween() die1 1 1}}1{{/rollBetween() die1 1 1}} {{#rollBetween() die1 -12 0}}0{{/rollBetween() die1 -12 0}} {{/rollBetween() totaldice -13 8}} {{#rollBetween() totaldice -13 0}} , {{#rollBetween() die2 6 6}}6{{/rollBetween() die2 6 6}} {{#rollBetween() die2 5 5}}5{{/rollBetween() die2 5 5}} {{#rollBetween() die2 4 4}}4{{/rollBetween() die2 4 4}} {{#rollBetween() die2 3 3}}3{{/rollBetween() die2 3 3}} {{#rollBetween() die2 2 2}}2{{/rollBetween() die2 2 2}} {{#rollBetween() die2 1 1}}1{{/rollBetween() die2 1 1}} {{#rollBetween() die2 -12 0}}0{{/rollBetween() die2 -12 0}} {{/rollBetween() totaldice -13 0}} {{#rollBetween() totaldice 2 8}} , {{#rollBetween() die2 6 6}}6{{/rollBetween() die2 6 6}} {{#rollBetween() die2 5 5}}5{{/rollBetween() die2 5 5}} {{#rollBetween() die2 4 4}}4{{/rollBetween() die2 4 4}} {{#rollBetween() die2 3 3}}3{{/rollBetween() die2 3 3}} {{#rollBetween() die2 2 2}}2{{/rollBetween() die2 2 2}} {{#rollBetween() die2 1 1}}1{{/rollBetween() die2 1 1}} {{#rollBetween() die2 -12 0}}0{{/rollBetween() die2 -12 0}} {{/rollBetween() totaldice 2 8}} {{#rollBetween() totaldice 3 8}} , {{#rollBetween() die3 6 6}}6{{/rollBetween() die3 6 6}} {{#rollBetween() die3 5 5}}5{{/rollBetween() die3 5 5}} {{#rollBetween() die3 4 4}}4{{/rollBetween() die3 4 4}} {{#rollBetween() die3 3 3}}3{{/rollBetween() die3 3 3}} {{#rollBetween() die3 2 2}}2{{/rollBetween() die3 2 2}} {{#rollBetween() die3 1 1}}1{{/rollBetween() die3 1 1}} {{#rollBetween() die3 -12 0}}0{{/rollBetween() die3 -12 0}} {{/rollBetween() totaldice 3 8}} {{#rollBetween() totaldice 4 8}} , {{#rollBetween() die4 6 6}}6{{/rollBetween() die4 6 6}} {{#rollBetween() die4 5 5}}5{{/rollBetween() die4 5 5}} {{#rollBetween() die4 4 4}}4{{/rollBetween() die4 4 4}} {{#rollBetween() die4 3 3}}3{{/rollBetween() die4 3 3}} {{#rollBetween() die4 2 2}}2{{/rollBetween() die4 2 2}} {{#rollBetween() die4 1 1}}1{{/rollBetween() die4 1 1}} {{#rollBetween() die4 -12 0}}0{{/rollBetween() die4 -12 0}} {{/rollBetween() totaldice 4 8}} {{#rollBetween() totaldice 5 8}} , {{#rollBetween() die5 6 6}}6{{/rollBetween() die5 6 6}} {{#rollBetween() die5 5 5}}5{{/rollBetween() die5 5 5}} {{#rollBetween() die5 4 4}}4{{/rollBetween() die5 4 4}} {{#rollBetween() die5 3 3}}3{{/rollBetween() die5 3 3}} {{#rollBetween() die5 2 2}}2{{/rollBetween() die5 2 2}} {{#rollBetween() die5 1 1}}1{{/rollBetween() die5 1 1}} {{#rollBetween() die5 -12 0}}0{{/rollBetween() die5 -12 0}} {{/rollBetween() totaldice 5 8}} {{#rollBetween() totaldice 6 8}} , {{#rollBetween() die6 6 6}}6{{/rollBetween() die6 6 6}} {{#rollBetween() die6 5 5}}5{{/rollBetween() die6 5 5}} {{#rollBetween() die6 4 4}}4{{/rollBetween() die6 4 4}} {{#rollBetween() die6 3 3}}3{{/rollBetween() die6 3 3}} {{#rollBetween() die6 2 2}}2{{/rollBetween() die6 2 2}} {{#rollBetween() die6 1 1}}1{{/rollBetween() die6 1 1}} {{#rollBetween() die6 -12 0}}0{{/rollBetween() die6 -12 0}} {{/rollBetween() totaldice 6 8}} {{#rollBetween() totaldice 7 8}} , {{#rollBetween() die7 6 6}}6{{/rollBetween() die7 6 6}} {{#rollBetween() die7 5 5}}5{{/rollBetween() die7 5 5}} {{#rollBetween() die7 4 4}}4{{/rollBetween() die7 4 4}} {{#rollBetween() die7 3 3}}3{{/rollBetween() die7 3 3}} {{#rollBetween() die7 2 2}}2{{/rollBetween() die7 2 2}} {{#rollBetween() die7 1 1}}1{{/rollBetween() die7 1 1}} {{#rollBetween() die7 -12 0}}0{{/rollBetween() die7 -12 0}} {{/rollBetween() totaldice 7 8}} {{#rollBetween() totaldice 8 8}} , {{#rollBetween() die8 6 6}}6{{/rollBetween() die8 6 6}} {{#rollBetween() die8 5 5}}5{{/rollBetween() die8 5 5}} {{#rollBetween() die8 4 4}}4{{/rollBetween() die8 4 4}} {{#rollBetween() die8 3 3}}3{{/rollBetween() die8 3 3}} {{#rollBetween() die8 2 2}}2{{/rollBetween() die8 2 2}} {{#rollBetween() die8 1 1}}1{{/rollBetween() die8 1 1}} {{#rollBetween() die8 -12 0}}0{{/rollBetween() die8 -12 0}} {{/rollBetween() totaldice 8 8}}



{{position}}{{downtimeaction}}
{{effect}}
Downtime Roll

You take {{#rollBetween() die6 6 6}}6{{/rollBetween() die6 6 6}} {{#rollBetween() die6 5 5}}5{{/rollBetween() die6 5 5}} {{#rollBetween() die6 4 4}}4{{/rollBetween() die6 4 4}} {{#rollBetween() die6 3 3}}3{{/rollBetween() die6 3 3}} {{#rollBetween() die6 2 2}}2{{/rollBetween() die6 2 2}} {{#rollBetween() die6 1 1}}1{{/rollBetween() die6 1 1}} {{#rollBetween() die6 -12 0}}0{{/rollBetween() die6 -12 0}} stress and reduce the severity of the consequence by {{reduceconsequence}} levels.
Engagement Roll

You take {{#rollBetween() die1 6 6}}6{{/rollBetween() die1 6 6}} {{#rollBetween() die1 5 5}}5{{/rollBetween() die1 5 5}} {{#rollBetween() die1 4 4}}4{{/rollBetween() die1 4 4}} {{#rollBetween() die1 3 3}}3{{/rollBetween() die1 3 3}} {{#rollBetween() die1 2 2}}2{{/rollBetween() die1 2 2}} {{#rollBetween() die1 1 1}}1{{/rollBetween() die1 1 1}} {{#rollBetween() die1 -12 0}}0{{/rollBetween() die1 -12 0}} stress and reduce the severity of the consequence by {{reduceconsequence}} levels.
Fortune Roll

You take {{#rollBetween() die1 6 6}}6{{/rollBetween() die1 6 6}} {{#rollBetween() die1 5 5}}5{{/rollBetween() die1 5 5}} {{#rollBetween() die1 4 4}}4{{/rollBetween() die1 4 4}} {{#rollBetween() die1 3 3}}3{{/rollBetween() die1 3 3}} {{#rollBetween() die1 2 2}}2{{/rollBetween() die1 2 2}} {{#rollBetween() die1 1 1}}1{{/rollBetween() die1 1 1}} {{#rollBetween() die1 -12 0}}0{{/rollBetween() die1 -12 0}} stress and reduce the severity of the consequence by {{reduceconsequence}} levels.
Resistance Roll

You take {{#rollBetween() die1 6 6}}6{{/rollBetween() die1 6 6}} {{#rollBetween() die1 5 5}}5{{/rollBetween() die1 5 5}} {{#rollBetween() die1 4 4}}4{{/rollBetween() die1 4 4}} {{#rollBetween() die1 3 3}}3{{/rollBetween() die1 3 3}} {{#rollBetween() die1 2 2}}2{{/rollBetween() die1 2 2}} {{#rollBetween() die1 1 1}}1{{/rollBetween() die1 1 1}} {{#rollBetween() die1 -12 0}}0{{/rollBetween() die1 -12 0}} stress and reduce the severity of the consequence by {{reduceconsequence}} levels.