At the end of each session, for each item below, mark XP (in your stress, playbook, or attribute) or mark 2 XP if it occurred multiple times.
Roll the Dice
Which Action?What Position?What Effect?Any Bonus Dice?
Which Downtime Action?Which Action?Any Bonus Dice?Dice from the Treatment?Any Bonus Dice?Which Action?Any Bonus Dice?Any Bonus Dice?
Fortune Dice?Which Attribute?
Playbook XP
Stress XP
Advance Your StressRemove a Stress Box
Insight XP
Trace
Study
Survey
Modify
Prowess XP
Finesse
Ghost
Combat
Wreck
Resolve XP
Hack
Control
Network
Sway
Load light (3)normal (5)heavy (6)
CREW SHEET
NAME
REPUTATION
BASE
REP
TURF
HOLD
WEAK
STRONG
TIER
HEAT
WANTED
JOULES
VAULTS
After you complete a score, consume 1 fuel.
FUEL
RESERVE
NOTES
Roll the Dice
Which Downtime Action?Any Bonus Dice?Is this operation particularly bold?Is this operation overly complex?Does the plan’s detail expose a vulnerability of the target?Is the target strongest against this approach?Can any of your friends or contacts provide aid or insight?Are any enemies or rivals interfering?Are there any other elements you want to consider?Fortune Dice?
COHORTS
Base
Training
Quality
Crew XP
At the end of each session, for each item below, the Crew marks XP or marks 2 XP if it occurred multiple times.